v1.02	29 April 2005
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- fixed glyphscale value, which affects the size of GUI renders.

v1.01	28 April 2005
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- changed proportions of width and height to be consistent, and more inline
  with what Doom 3 uses.
- changed padding to pad out to powers of 2 in textures in the hope of 
  reducing rendering error.


v1.00
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Initial release.